Research Projects

The Synesthesia Project

The Synesthesia Project

Synaesthesia – When e.g. the Days of the Week Are Experienced in Colours

Some people perceive e.g. the days of the week in colours. It is called synesthesia and refers to the phenomenon that one sensory input triggers a sensory input from another sensory area. Synesthesia involves different types of sensory perception from the perception of days of the week in different colours to spatial information associated with different numbers. The project aims to explore synaesthesia and how it affects cognitive processes such as memory, cognitive control and attention. Read more about the project

More projects from Centre for Cognitive Neuroscience

BookFun (LæseLeg) – Follow-up Research

LæseLeg

New pedagogic tool to strengthen children’s language, self-confidence and access to the community

BookFun is a pedagogical tool to support the linguistic development of kindergarten kids. BookFun takes as its starting point the method ‘Dialogic Reading’ with its purpose of assisting the linguistic and communicative development of the child through reading. The research project explores the effect of BookFun. More about the project (at Mary Fondens homepage).

More projects from Centre for Developmental & Applied Psychological Science
 

Invio – Innovation Network for Experience Economy

Invio – Innovation Network for Experience Economy

Invio is an innovation network for experience-based innovation and business development that also works as a cluster organization for the Danish experience industry working with events, attractions, gastronomy, and tourism. Invio has two main purposes:

  • To innovate experiences – and thereby strengthen the innovation capacity of the experience industry in Denmark
  • To innovate experiences in other industries – and thereby promote experience innovation in the whole of Denmark’s business community

Learn more at invio-net.dk

More projects from Centre for Interactive Digital Media & Experience Design

 

Technologies to move

Technologies to move

The Technologies to Move project is interested in technological devices that help people with acquired brain injury become mobile, especially gaining the ability to walk. Therefore, a usercentred, video-ethnographic innovation study on the practical use of walking aids in private and institutional settings was developed. Our interest is in both practices of moving and the
social, material, and personal contexts in which mobility is situated (e.g. how different it feels to go shopping using a wheelchair vs. a walking aid; the technical features of the device and environmental aspects, e.g. how to get a walking aid up or down the stairs). Thereby, we aim to reach a better understanding of the social and interactional impact of technologies that help
immobile people get around.

MORE PROJECTS FROM Mattering: Centre for Discourse & Practice

Diagnostic culture: The experience, history and social representation of depression and ADHD

Research project from Center for Qualitative Studies

What does it mean that we in today’s society make diagnoses such as depression and ADHD more than ever?

 

By focusing on depression and ADHD in the adult population, this project seeks to investigate:

 

  • How adults experience the process of receiving these diagnoses, and what it means for them to have their experience of suffering filtered through a diagnostic and psychiatric vocabulary
  • How depression and ADHD are constituted in public discussions in media, films and television
  • How these diagnostic categories have emerged and developed historically to become influential in many people’s self-understanding.

By looking at the phenomena from several angles at the same time, we hope to be able to chart an expanding diagnostic culture and thereby contribute to the current discussion about psychiatric diagnoses. The project's homepage.

More project from Qualitative Studies
 

Development of an Alternative University Education at Kolding School of Design

The picture comes from a design exhibition in Milan in 2012 and reproduces a work of designer Brian Frandsen from Kolding School of Design.

(The picture comes from a design exhibition in Milan in 2012 and reproduces a work of designer Brian Frandsen from Kolding School of Design)

Wonderment without Words?

’Development of an alternative university education at Kolding School of Design‘ is an action research project carried out in collaboration between the leadership of the Kolding School of Design, 10 designers and design educators at Kolding School of Design and a researcher from CDO. The question here is how to qualify knowledge and learning processes at the highest level without compromising the fine, silent and intuitive knowledge that is in the 'work of the hand' and in an artisan’s creative process and dialogue with the material. The project aims not only to strengthen the internal training of the design school but also to examine how higher education and professions that seek more innovative and creative approaches and disciplines can be promoted through idea-based and wonder-based conversation, learning and development processes.

More projects from Centre for Dialogue and Organisation

Politicisation of science - scientification of politics?

Politicisation of science - scientification of politics

The project seeks to describe, interpret and evaluate the increased visibility of science in the public political discourse. This is done through concrete questions that relate to science in the news media, to science as a mediatised resource for public actors as well to dissemination of science and understandings of democracy.

More projects from Communication and Information Studies

Telepresence as didactic practice

 Telepresence as didactic practice

The project examines the didactic potentials in the teaching of an instrument by video conference at the Royal Danish Academy of Music.

More projects from Communications, Technology and Learning Design


 

Clinical Usability of ‘Assessment of Parenting Competencies’ (APC)

Assessment of Parenting Competencies (APC)

Assessment of Parenting Competencies (APC): further development of a method to study parent-child interaction in dysfunctional families

The project is to develop the clinical application of a new observation-based method (APC) which is used to study parenting competences in marginalised families. APC is performed by music therapists and is used e.g. to assist the social authorities in assessing parent-child interaction and the capacity of the parents. In an explorative research design, the use and the clinical application of APC from the perspective of families and certified music therapists. The goal is further to strengthen and develop the APC tool so it can be adapted to other clinical fields.

More Music Therapy projects

Experience Communication

Experience Communication

The Communication Agency and its Customers Need Tools for Work in Experience Communication such as Events or Sound Branding

This project intends to make the communication agency and its clients able to work with experience communication in a theoretically substantiated way. The goal is for the agency to be able to integrate emotional and sensory dimensions in its communications solutions. This can be done in the form of events, product and place of sale designs full of experiences, sound branding and web communications. The theoretical basis for the project is theory of consumers' experiences and behaviour (e.g., emotional, social and cognitive psychology). The project unfolds under the auspices of the Innovation Network for Market, Communication and Consumption, which specifically aims to transform research on consumers and consumer behaviour into useful knowledge for business enterprises. More about the project.

More projects from Mærkk

geminoid.dk

geminoid.dk

CE is the home of the world’s most realistic android. This robot – the Geminoid-DK – plays a key role in the effort to understand how we react to humanoid technology.

Within recent years, we have witnessed a significant development in robotic enterprise. Robots are no longer reserved for tedious work at assembly lines and in agriculture, but rather, we see a number of robots designed specifically for social interaction with humans. A strong example of this is the so-called Geminoids or twin robots: Tele-operated androids designed to exactly resemble living human beings. Geminoid-DK is the first of its kind outside Japan and is used to investigate successful conditions for communication between humans and robots. More about the project.

More projects from Center for Computer-mediated Epistemology
 

UserTEC project – User Practice, Technologies and Residential Energy Consumption

eLL research project 

New design language will provide a common basis for communication between stakeholders in sustainable construction work

The building sector is identified as the sector that holds the greatest potential for energy efficiency today. UserTEC will study different users’ everyday practice in relation to energy consumption behaviour and their response to new building technologies. The aim is to become better at adapting new energy solutions to the user and thereby achieve the full efficiency improvement potential. ELL’s commitment to the UserTEC project revolves around the development of a design language for integration of intelligent control technology in the home. This design language should establish a common basis for communication between actors in sustainable construction work. The project is supported by The Danish Council for Strategic Research with 17.2 million DKK and has a total budget of 26.4 million DKK. It runs from 2013 to 2018. More about UserTEC project. More about UserTEC project.

More projects from e-Learning Lab

MaSK: Sound and biofeedback in games

MASK: Sound and biofeedback in games 

A top-down approach that uses the player's psychophysiology to synthesize and process sounds in the game during gameplay. Much of this is directed towards measuring emotions particularly fear — using the psychophysiological data from the headset to create sounds that are even more scary if the game engine senses that the player is not frightened enough, for example. The Obel Family Foundation founds the project.

Responsible Impact - ReAct

Responsible Impact - ReAct


Responsible Impact (ReAct) is an explorative research project intended to develop new tools for registering and monitoring research impact in real-time. By applying a rich and comprehensive impact taxonomy developed by interactive feedback from researchers combined with a user-friendly web-based research registration interface, the project aims to capture the diverse impact profiles of heterogeneous research groups while at the same time allowing researchers to have significant influence on how their impact is represented and communicated.

More about the project